How do we use design to address human behavior?
MT: Make your object feel like it’s not work.
AH: Make it appealing to the eye; make them want to look at it.
AH: Make them laugh!
HG: Make it pretty/neat.
MH: Visually and intellectually engaging.
MG: Fun (whimsical)
KH: Make them conscious of what they’re doing.
SH: Negative impact of when they don’t do it.
VG: Make it social (imply that everyone is doing it)
KM: Make it relevant to their lives and the things they do.
TC: Make it simple to operate; does it stick out?
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A solid list. Here’s what I wrote:
make them laugh,
make them see stuff that’s usually invisible,
make them stop in their tracks; surprise them, and
take advantage of things people do automatically.
Check out what the pros had to say. We did pretty well.









